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Mac Magazin/MacEasy 27
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Mac Magazin and MacEasy Magazine CD - Issue 27.iso
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Spiele & Edutainment
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battalion1.4
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battalion README
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<HTML>
<HEAD>
<TITLE>battalion on the Macintosh</TITLE>
</HEAD>
<BODY BGCOLOR=#000000" TEXT="#FFFFFF" LINK="#5555FF">
<center>
<img width=524 height=143 src="moreBat.html/smalllogo.gif">
<h1> <i>battalion</i> on the Macintosh </h1>
(c) 1995-1996 Andrew Johnson
<p>
monsters, explosions, and senseless
destruction.
<br>
You've seen the movies, you know what to do.
</center>
<p>
Version 1.4 - September 1996.<br>
<p>
please note that this game only runs well on Power Macintosh or compatible machines
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
legal stuff
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<p>
<i>battalion</i> is Copyright (c) 1994-1996 by Andrew Johnson - All Rights Reserved
<p>
<i>battalion</i> is provided free of charge. There is no registration fee.
<p>
Permission to copy and distribute <i>battalion</i> in its entirety, for non-
commercial purposes, is hereby granted without fee provided this
copyright notice appears in all copies.
<p>
If you redistribute <i>battalion</i> then the ENTIRE contents of this distribution
must be distributed.
<p>
Note that distributing <i>battalion</i> in with any product is considered to be
a 'commercial purpose.'
<p>
This software may be modified for your own purposes, but modified
versions may not be distributed without prior consent of the author.
<p>
This software is provided 'as-is' without any express or implied
warrenty. In no event shall the author be held liable for any
damages arising from the use or misuse of this software.
<p>
Should you want to do something with this software that is prohibited
by the above copyright, please contact the author (email please) as he
is very likely willing to sell out for the almighty dollar.
<p>
<HR>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
a bit of history
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<i>battalion</i> was originally writen in GL(r) on a Silicon Graphics Indy workstation.
This version won 'best Indy game' in the 3rd Indizone Contest, and a
slightly modified version of the game is currently shipping with all Silicon
Graphics Indy and Indigo2 workstations.
I then converted <i>battalion</i> to OpenGL(r) and ported it to other
flavours of UNIX (SunOS, Solaris, Linux, HP-UX). These versions are
available from the battalion home page at the link given below.
<i>battalion</i> is now available for the
Macintosh. I have tried to add a reasonable 'Mac-like' shell around the
game but it is still an X-based program at heart.
<p>
Since <i>battalion</i> is written in OpenGL I would like to thank the
following people for making the mac version possible. First off, Brian Paul
for his Mesa Graphics Library; Miklos Fazekas for creating the Macintosh version
of Mesa, the nice people at metrowerks who made CodeWarrior, and Preston
Nevins for loaning me his copy of the CodeWarrior CDs for this project.
<p>
Should an official version
of OpenGL become available for the Macintosh this program should be nicely
compatible with it.
<p>
This program contains code modified from Silicon Graphics' tk library,
Miklos Fazekas' AGL driver, and the Asynchronous Sound Helper written by
Bryan K. Ressler and updated by Bradley D. Mohr.
<p>
While <i>battalion</i> will compile and run as an application for 68K macs,
the game runs so slowly that it is unplayable.
I will keep trying to see if I can generate a playable 68K version.
<p>
<hr>
<p>
<h2> <img align=middle src="moreBat.html/fsmallleft.gif">
see the help screens
<img align=middle src="moreBat.html/fsmallright.gif"></h2>
The original help files for <i>battalion</i> were created in Showcase(r) which
unfortunately only runs on Silicon Graphics workstations, so I
have converted those pages to GIF files which are viewable from these pages.
<p>
<a href="moreBat.html/help.html"> The Help screens</a>
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
expected performance
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<i>battalion</i> runs best with 'thousands of colors' selected from the
Monitors control panel
<p>
The game requires at least 16 greyscales or 256
colours to figure out what is going on, but has run with every monitor
setting I have thrown at it. Shrinking the window will speed up the
game. You can enlarge the window, but will probably have to
increase the memory given to the application.
<p>
<i>battalion</i> should run at a decent speed on any PowerMac.
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
things that need work
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<p>
As this is first official release for the Mac I'm sure there will be a few
things that still need tweaking. Here is my list so far:
<UL>
<LI> allow user to choose monster with the mouse
<LI> integrate the help screens into the game itself
<LI> add more music and sound effects
<LI> make it playable on 68K Macs
</UL>
<p>
Several things have been fixed since the previous betas:
<UL>
<LI> application is now fat so it shouldn't crash 68K Macs
<LI> sounds now loop more properly
<LI> contol-key now works correctly to fire the weapons
<LI> user can now move the window and the mouse will work correctly without
having to resize the window first
<LI> help GIF images are smaller and should fit on the screen better
<LI> the game is significantly faster, at the cost of being
rather rude and hogging the processor.
<LI> can now pick the name you want for the high score list
<LI> ability to resize the window is more obvious
</UL>
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
<i>battalion</i> links
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
<p>
The main resource for information on the game, FAQ list, and
the latest downloadable
versions is
<a href="http://www.eecs.uic.edu/~ajohnson/AndyBattalion.html">
the <i>battalion</i> Home Page </a>
<p>
<a href="http://www.eecs.uic.edu/~ajohnson"> Andy Johnson's Home Page </a>
<p>
<a href="http://www.ssec.wisc.edu/~brianp/Mesa.html">Mesa Home Page </a>
<br>
<a href="http://www.elte.hu/~boga/Mesa.html"> Mac-Mesa Home Page </a>
<br>
<a href="http://www.metrowerks.com/"> Metrowerks Home Page </a>
<br>
<a href="http://www.sgi.com/Technology/openGL"> SGIs OpenGL Home
Page </a>
<p>
<a href="http://www.sgi.com/Products/Indy/IndiZone/"> 3rd Indizone Contest Home Page</a>
<br>
<a href="http://www.ama.caltech.edu/users/mrm/godzilla/sources/jumppage.html"> Japanese Monster Movie Jump Page </a>
<p>
<hr>
<p>
<h2> <img height=41 width=89 align=middle src="moreBat.html/fsmallleft.gif">
how to reach the author
<img height=41 width=89 align=middle src="moreBat.html/fsmallright.gif"></h2>
ajohnson@eecs.uic.edu <br>
http://www.eecs.uic.edu/~ajohnson
<p>
Andrew Johnson <br>
Electronic Visualization Laboratory (M.C 154) <br>
University of Illinois at Chicago <br>
851 South Morgan St. Room 1120 SEO <br>
Chicago, IL 60607
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